| Moray Plugin SDK Documentation |
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This release of the Plugin SDK can be used by Moray V3.5 (Build 9065) and later. |
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Reference List of Functions | |
| By Function Group | Alphabetically |
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m_pObject m_pScene m_pSceneFuncs SetObject SetSceneInterface InitFromObject OnValueChangedObject OnGetControlInfoObject |
InitFromObject OnGetControlInfoObject OnValueChangedObject SetObject SetSceneInterface m_pObject m_pScene m_pSceneFuncs |
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m_pObject |
The member variable m_pObject is a pointer to the CPluginObject-derived object that is currently selected.
See Also
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m_pScene |
The member variable m_pScene is a pointer to a Scene Interface. It is provided as a convenience and is not initialized by the class. If the dialog requires use of the scene interface the plugin must use the SetSceneInterface function to set the pointer.
See Also
CSceneInterface, SetSceneInterface
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m_pSceneFuncs |
The member variable m_pSceneFuncs is a pointer to the function table of the scene interface pointed to by m_pScene. For a description of the function table, see MRY_SCENEFUNCS.
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SetObject |
The function SetObject is called when an object associated with the Object interface which uses this dialog is selected.
virtual void SetObject(CPluginObject* pObject);Parameters
pObject |
Contains a pointer to the object that was selected. |
Remarks
The default implementation of this function calls the InitFromObject function,
which is the only function a derived dialog is required to implement.
The derived dialog will probably not need to implement this function.
See Also
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SetSceneInterface |
The function SetSceneInterface can be called to set the Scene Interface.
virtual void SetSceneInterface(CSceneInterface* pScene);Parameters
pScene |
Contains the pointer to a CSceneInterface. |
Remarks
If the dialog requires a Scene Interface and the function setting up the dialog has retrieved one, this function can be used to inform the dialog of the interface pointer. This function is never called by Moray, the plugin does not need to use, it is provided in the base class merely as a convenience because many plugin objects are going to find that a Scene Interface is needed.
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InitFromObject |
The function InitFromObject is called when an object associated with the Object interface which uses this dialog is selected.
virtual void InitFromObject()=0;Remarks
This is a pure virtual function, so the derived class must implement this call.
The dialog should update all the controls from the new object.
This is the only function that the derived class is required to implement.
See Also
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OnValueChangedObject |
The function OnValueChangedObject is called when a value associated with a control in this dialog changes.
virtual long OnValueChangedObject(long hObject, int nID, double dValue);Parameters
hObject |
Contains the handle of the object instance currently associated with the dialog. |
nID |
Contains the ID of the control that has changed. |
dValue |
Contains the new value of the control. |
Return Values
For return values, see ValueChanged. |
Remarks
This function is called only if for IDs that have been configured such that they are
Moray spinners or sliders.
The default implementation of this function is to route this call to the OnValueChanged
function of the plugin object.
The derived dialog will probably not need to implement this function.
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OnGetControlInfoObject |
The function OnGetControlInfoObject determines whether Moray should handle the control with a certain ID.
virtual long OnGetControlInfoObject(long hObject, int nID, LPMRY_CONTROL_INFO pCtrl);Parameters
hObject |
Contains the handle of the object to query for the dialog control. |
nID |
Contains the ID of the control of this objects dialog on the Modify Tab. |
pCtrl |
Contains a pointer to the MRY_CONTROL_INFO struct that holds the control information. |
Return Values
TRUE | should be returned if the control associated with the ID should use Morays spinners or sliders. |
FALSE | should be returned if the control associated with the ID will be handled by the plugin. |
Remarks
Moray allows a plugin to use its spinners and sliders in any custom dialogs it adds to the
Modify Tab. This is recommended for all floating point and integer values that are present
on the Modify Tab. The spinners are basically an edit box with an up and down arrow that allows
the user to increment, decrement or drag the value with the mouse.
When the user changes the spinners or sliders, Moray calls the OnValueChangedObject function.
The default implementation of this function is to route this call to the GetControlInfo
function of the plugin object.
The derived dialog will probably not need to implement this function.